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LATE HATCHER- Character Design
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Very early initial concepts for my senior film character Honu the sea turtle. I had initially conceived Honu as an adult turtle who lived a nomadic lifestyle in the open ocean, before an accident reunited him with his long-lost brethren. Digital
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More early sketches meant to work out Honu's character performance. Digital
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One of my first few drawings of Honu after I decided that his character would be a baby sea turtle rather than an adult. Digital
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The first in a series of brief sketches where I tried to get into Honu's character and figure out how he would act. Digital
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A quick digital sketch of Honu discovering his feet for the first time. Digital
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In this early sketch, I tried to figure out how Honu would move around with his long flippers and stubby legs. Digital
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This sketch shows that he did not get very far. Digital
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Since he would be attacked by various predators in the film, I felt it would be appropriate to practice drawing Honu in distress. Digital
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A digital collage of various quick sketches of Honu, trying to work out the character. I also tried to work out his interactions with the predators. Digital
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Another very early sketch of Honu, while I was still trying to work out his color palette. Digital
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A digital drawing of Honu in his final design as he swims away. Digital
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A quick cool down drawing I did of Honu frolicking around near some sargasso weed. Digital
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A very brief sketch of Honu in his endless curiousity. Digital
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My first attempt at trying to capture Honu in his beach environment. Digital
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My first attempt at showing Honu's interaction with his predators. Digital
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Turnaround model sheet for Honu in Late Hatcher. I would go on to use the colors from all model sheets as the final colors for the film. Digital
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Turnaround of Crab character from Late Hatcher. Digital
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Turnaround of Seagull character from Late Hatcher. Digital
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Model sheet detailing Honu's range of expression. I aimed to give him a malleable feel that was easy to squash and stretch. Digital.
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Much like Honu, I aimed to make the crab round and flexible in order to exaggerate his movements. Digital.
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I tried to convey a sort of flow to the seagull's design, as if the entire weight of his body shifted with his shoulders. Digital.
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A special model sheet meant for tying down Honu's features, as well as to serve as a guide for how to draw him underneath his seashell shelter. Digital.
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A model sheet meant to show how to tie down the crab's rounded claws. Digital.
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Finalized rendering of Honu for a graduation character banner. Digital.